#ifndef GODOT_CPP_COLLISIONOBJECT2D_HPP #define GODOT_CPP_COLLISIONOBJECT2D_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class Object; class InputEvent; class Shape2D; class CollisionObject2D : public Node2D { struct ___method_bindings { godot_method_bind *mb__input_event; godot_method_bind *mb_create_shape_owner; godot_method_bind *mb_get_rid; godot_method_bind *mb_get_shape_owner_one_way_collision_margin; godot_method_bind *mb_get_shape_owners; godot_method_bind *mb_is_pickable; godot_method_bind *mb_is_shape_owner_disabled; godot_method_bind *mb_is_shape_owner_one_way_collision_enabled; godot_method_bind *mb_remove_shape_owner; godot_method_bind *mb_set_pickable; godot_method_bind *mb_shape_find_owner; godot_method_bind *mb_shape_owner_add_shape; godot_method_bind *mb_shape_owner_clear_shapes; godot_method_bind *mb_shape_owner_get_owner; godot_method_bind *mb_shape_owner_get_shape; godot_method_bind *mb_shape_owner_get_shape_count; godot_method_bind *mb_shape_owner_get_shape_index; godot_method_bind *mb_shape_owner_get_transform; godot_method_bind *mb_shape_owner_remove_shape; godot_method_bind *mb_shape_owner_set_disabled; godot_method_bind *mb_shape_owner_set_one_way_collision; godot_method_bind *mb_shape_owner_set_one_way_collision_margin; godot_method_bind *mb_shape_owner_set_transform; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "CollisionObject2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _input_event(const Object *viewport, const Ref event, const int64_t shape_idx); int64_t create_shape_owner(const Object *owner); RID get_rid() const; real_t get_shape_owner_one_way_collision_margin(const int64_t owner_id) const; Array get_shape_owners(); bool is_pickable() const; bool is_shape_owner_disabled(const int64_t owner_id) const; bool is_shape_owner_one_way_collision_enabled(const int64_t owner_id) const; void remove_shape_owner(const int64_t owner_id); void set_pickable(const bool enabled); int64_t shape_find_owner(const int64_t shape_index) const; void shape_owner_add_shape(const int64_t owner_id, const Ref shape); void shape_owner_clear_shapes(const int64_t owner_id); Object *shape_owner_get_owner(const int64_t owner_id) const; Ref shape_owner_get_shape(const int64_t owner_id, const int64_t shape_id) const; int64_t shape_owner_get_shape_count(const int64_t owner_id) const; int64_t shape_owner_get_shape_index(const int64_t owner_id, const int64_t shape_id) const; Transform2D shape_owner_get_transform(const int64_t owner_id) const; void shape_owner_remove_shape(const int64_t owner_id, const int64_t shape_id); void shape_owner_set_disabled(const int64_t owner_id, const bool disabled); void shape_owner_set_one_way_collision(const int64_t owner_id, const bool enable); void shape_owner_set_one_way_collision_margin(const int64_t owner_id, const real_t margin); void shape_owner_set_transform(const int64_t owner_id, const Transform2D transform); }; } #endif