#ifndef GODOT_CPP_AUDIOSTREAMPLAYER2D_HPP #define GODOT_CPP_AUDIOSTREAMPLAYER2D_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class AudioStream; class AudioStreamPlayback; class AudioStreamPlayer2D : public Node2D { struct ___method_bindings { godot_method_bind *mb__bus_layout_changed; godot_method_bind *mb__is_active; godot_method_bind *mb__set_playing; godot_method_bind *mb_get_area_mask; godot_method_bind *mb_get_attenuation; godot_method_bind *mb_get_bus; godot_method_bind *mb_get_max_distance; godot_method_bind *mb_get_pitch_scale; godot_method_bind *mb_get_playback_position; godot_method_bind *mb_get_stream; godot_method_bind *mb_get_stream_paused; godot_method_bind *mb_get_stream_playback; godot_method_bind *mb_get_volume_db; godot_method_bind *mb_is_autoplay_enabled; godot_method_bind *mb_is_playing; godot_method_bind *mb_play; godot_method_bind *mb_seek; godot_method_bind *mb_set_area_mask; godot_method_bind *mb_set_attenuation; godot_method_bind *mb_set_autoplay; godot_method_bind *mb_set_bus; godot_method_bind *mb_set_max_distance; godot_method_bind *mb_set_pitch_scale; godot_method_bind *mb_set_stream; godot_method_bind *mb_set_stream_paused; godot_method_bind *mb_set_volume_db; godot_method_bind *mb_stop; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioStreamPlayer2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioStreamPlayer2D *_new(); // methods void _bus_layout_changed(); bool _is_active() const; void _set_playing(const bool enable); int64_t get_area_mask() const; real_t get_attenuation() const; String get_bus() const; real_t get_max_distance() const; real_t get_pitch_scale() const; real_t get_playback_position(); Ref get_stream() const; bool get_stream_paused() const; Ref get_stream_playback(); real_t get_volume_db() const; bool is_autoplay_enabled(); bool is_playing() const; void play(const real_t from_position = 0); void seek(const real_t to_position); void set_area_mask(const int64_t mask); void set_attenuation(const real_t curve); void set_autoplay(const bool enable); void set_bus(const String bus); void set_max_distance(const real_t pixels); void set_pitch_scale(const real_t pitch_scale); void set_stream(const Ref stream); void set_stream_paused(const bool pause); void set_volume_db(const real_t volume_db); void stop(); }; } #endif