#ifndef GODOT_CPP_AUDIOEFFECTDELAY_HPP #define GODOT_CPP_AUDIOEFFECTDELAY_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectDelay : public AudioEffect { struct ___method_bindings { godot_method_bind *mb_get_dry; godot_method_bind *mb_get_feedback_delay_ms; godot_method_bind *mb_get_feedback_level_db; godot_method_bind *mb_get_feedback_lowpass; godot_method_bind *mb_get_tap1_delay_ms; godot_method_bind *mb_get_tap1_level_db; godot_method_bind *mb_get_tap1_pan; godot_method_bind *mb_get_tap2_delay_ms; godot_method_bind *mb_get_tap2_level_db; godot_method_bind *mb_get_tap2_pan; godot_method_bind *mb_is_feedback_active; godot_method_bind *mb_is_tap1_active; godot_method_bind *mb_is_tap2_active; godot_method_bind *mb_set_dry; godot_method_bind *mb_set_feedback_active; godot_method_bind *mb_set_feedback_delay_ms; godot_method_bind *mb_set_feedback_level_db; godot_method_bind *mb_set_feedback_lowpass; godot_method_bind *mb_set_tap1_active; godot_method_bind *mb_set_tap1_delay_ms; godot_method_bind *mb_set_tap1_level_db; godot_method_bind *mb_set_tap1_pan; godot_method_bind *mb_set_tap2_active; godot_method_bind *mb_set_tap2_delay_ms; godot_method_bind *mb_set_tap2_level_db; godot_method_bind *mb_set_tap2_pan; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AudioEffectDelay"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AudioEffectDelay *_new(); // methods real_t get_dry(); real_t get_feedback_delay_ms() const; real_t get_feedback_level_db() const; real_t get_feedback_lowpass() const; real_t get_tap1_delay_ms() const; real_t get_tap1_level_db() const; real_t get_tap1_pan() const; real_t get_tap2_delay_ms() const; real_t get_tap2_level_db() const; real_t get_tap2_pan() const; bool is_feedback_active() const; bool is_tap1_active() const; bool is_tap2_active() const; void set_dry(const real_t amount); void set_feedback_active(const bool amount); void set_feedback_delay_ms(const real_t amount); void set_feedback_level_db(const real_t amount); void set_feedback_lowpass(const real_t amount); void set_tap1_active(const bool amount); void set_tap1_delay_ms(const real_t amount); void set_tap1_level_db(const real_t amount); void set_tap1_pan(const real_t amount); void set_tap2_active(const bool amount); void set_tap2_delay_ms(const real_t amount); void set_tap2_level_db(const real_t amount); void set_tap2_pan(const real_t amount); }; } #endif