#include "GestionCollision.h" GestionCollision::GestionCollision(GestionMobs* m, GestionPlayer* p, GestionTerrain* t) : gMobs(m), gPlayer(p), gTerrain(t) { } std::vector GestionCollision::CheckCollisonSol() { /*for (MobsIA m : gMobs->mobs) { }*/ return std::vector(); } std::vector GestionCollision::CheckCollisonMur() { return std::vector(); } std::vector GestionCollision::CheckCollisonToit() { return std::vector(); }