#ifndef GODOT_CPP_ANIMATION_HPP #define GODOT_CPP_ANIMATION_HPP #include #include #include #include #include "Animation.hpp" #include "Resource.hpp" namespace godot { class Resource; class Animation; class Animation : public Resource { struct ___method_bindings { godot_method_bind *mb_add_track; godot_method_bind *mb_animation_track_get_key_animation; godot_method_bind *mb_animation_track_insert_key; godot_method_bind *mb_animation_track_set_key_animation; godot_method_bind *mb_audio_track_get_key_end_offset; godot_method_bind *mb_audio_track_get_key_start_offset; godot_method_bind *mb_audio_track_get_key_stream; godot_method_bind *mb_audio_track_insert_key; godot_method_bind *mb_audio_track_set_key_end_offset; godot_method_bind *mb_audio_track_set_key_start_offset; godot_method_bind *mb_audio_track_set_key_stream; godot_method_bind *mb_bezier_track_get_key_in_handle; godot_method_bind *mb_bezier_track_get_key_out_handle; godot_method_bind *mb_bezier_track_get_key_value; godot_method_bind *mb_bezier_track_insert_key; godot_method_bind *mb_bezier_track_interpolate; godot_method_bind *mb_bezier_track_set_key_in_handle; godot_method_bind *mb_bezier_track_set_key_out_handle; godot_method_bind *mb_bezier_track_set_key_value; godot_method_bind *mb_clear; godot_method_bind *mb_copy_track; godot_method_bind *mb_find_track; godot_method_bind *mb_get_length; godot_method_bind *mb_get_step; godot_method_bind *mb_get_track_count; godot_method_bind *mb_has_loop; godot_method_bind *mb_method_track_get_key_indices; godot_method_bind *mb_method_track_get_name; godot_method_bind *mb_method_track_get_params; godot_method_bind *mb_remove_track; godot_method_bind *mb_set_length; godot_method_bind *mb_set_loop; godot_method_bind *mb_set_step; godot_method_bind *mb_track_find_key; godot_method_bind *mb_track_get_interpolation_loop_wrap; godot_method_bind *mb_track_get_interpolation_type; godot_method_bind *mb_track_get_key_count; godot_method_bind *mb_track_get_key_time; godot_method_bind *mb_track_get_key_transition; godot_method_bind *mb_track_get_key_value; godot_method_bind *mb_track_get_path; godot_method_bind *mb_track_get_type; godot_method_bind *mb_track_insert_key; godot_method_bind *mb_track_is_enabled; godot_method_bind *mb_track_is_imported; godot_method_bind *mb_track_move_down; godot_method_bind *mb_track_move_to; godot_method_bind *mb_track_move_up; godot_method_bind *mb_track_remove_key; godot_method_bind *mb_track_remove_key_at_position; godot_method_bind *mb_track_set_enabled; godot_method_bind *mb_track_set_imported; godot_method_bind *mb_track_set_interpolation_loop_wrap; godot_method_bind *mb_track_set_interpolation_type; godot_method_bind *mb_track_set_key_time; godot_method_bind *mb_track_set_key_transition; godot_method_bind *mb_track_set_key_value; godot_method_bind *mb_track_set_path; godot_method_bind *mb_track_swap; godot_method_bind *mb_transform_track_insert_key; godot_method_bind *mb_transform_track_interpolate; godot_method_bind *mb_value_track_get_key_indices; godot_method_bind *mb_value_track_get_update_mode; godot_method_bind *mb_value_track_set_update_mode; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Animation"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum TrackType { TYPE_VALUE = 0, TYPE_TRANSFORM = 1, TYPE_METHOD = 2, TYPE_BEZIER = 3, TYPE_AUDIO = 4, TYPE_ANIMATION = 5, }; enum UpdateMode { UPDATE_CONTINUOUS = 0, UPDATE_DISCRETE = 1, UPDATE_TRIGGER = 2, UPDATE_CAPTURE = 3, }; enum InterpolationType { INTERPOLATION_NEAREST = 0, INTERPOLATION_LINEAR = 1, INTERPOLATION_CUBIC = 2, }; // constants static Animation *_new(); // methods int64_t add_track(const int64_t type, const int64_t at_position = -1); String animation_track_get_key_animation(const int64_t track_idx, const int64_t key_idx) const; int64_t animation_track_insert_key(const int64_t track_idx, const real_t time, const String animation); void animation_track_set_key_animation(const int64_t track_idx, const int64_t key_idx, const String animation); real_t audio_track_get_key_end_offset(const int64_t track_idx, const int64_t key_idx) const; real_t audio_track_get_key_start_offset(const int64_t track_idx, const int64_t key_idx) const; Ref audio_track_get_key_stream(const int64_t track_idx, const int64_t key_idx) const; int64_t audio_track_insert_key(const int64_t track_idx, const real_t time, const Ref stream, const real_t start_offset = 0, const real_t end_offset = 0); void audio_track_set_key_end_offset(const int64_t track_idx, const int64_t key_idx, const real_t offset); void audio_track_set_key_start_offset(const int64_t track_idx, const int64_t key_idx, const real_t offset); void audio_track_set_key_stream(const int64_t track_idx, const int64_t key_idx, const Ref stream); Vector2 bezier_track_get_key_in_handle(const int64_t track_idx, const int64_t key_idx) const; Vector2 bezier_track_get_key_out_handle(const int64_t track_idx, const int64_t key_idx) const; real_t bezier_track_get_key_value(const int64_t track_idx, const int64_t key_idx) const; int64_t bezier_track_insert_key(const int64_t track_idx, const real_t time, const real_t value, const Vector2 in_handle = Vector2(0, 0), const Vector2 out_handle = Vector2(0, 0)); real_t bezier_track_interpolate(const int64_t track_idx, const real_t time) const; void bezier_track_set_key_in_handle(const int64_t track_idx, const int64_t key_idx, const Vector2 in_handle); void bezier_track_set_key_out_handle(const int64_t track_idx, const int64_t key_idx, const Vector2 out_handle); void bezier_track_set_key_value(const int64_t track_idx, const int64_t key_idx, const real_t value); void clear(); void copy_track(const int64_t track_idx, const Ref to_animation); int64_t find_track(const NodePath path) const; real_t get_length() const; real_t get_step() const; int64_t get_track_count() const; bool has_loop() const; PoolIntArray method_track_get_key_indices(const int64_t track_idx, const real_t time_sec, const real_t delta) const; String method_track_get_name(const int64_t track_idx, const int64_t key_idx) const; Array method_track_get_params(const int64_t track_idx, const int64_t key_idx) const; void remove_track(const int64_t track_idx); void set_length(const real_t time_sec); void set_loop(const bool enabled); void set_step(const real_t size_sec); int64_t track_find_key(const int64_t track_idx, const real_t time, const bool exact = false) const; bool track_get_interpolation_loop_wrap(const int64_t track_idx) const; Animation::InterpolationType track_get_interpolation_type(const int64_t track_idx) const; int64_t track_get_key_count(const int64_t track_idx) const; real_t track_get_key_time(const int64_t track_idx, const int64_t key_idx) const; real_t track_get_key_transition(const int64_t track_idx, const int64_t key_idx) const; Variant track_get_key_value(const int64_t track_idx, const int64_t key_idx) const; NodePath track_get_path(const int64_t track_idx) const; Animation::TrackType track_get_type(const int64_t track_idx) const; void track_insert_key(const int64_t track_idx, const real_t time, const Variant key, const real_t transition = 1); bool track_is_enabled(const int64_t track_idx) const; bool track_is_imported(const int64_t track_idx) const; void track_move_down(const int64_t track_idx); void track_move_to(const int64_t track_idx, const int64_t to_idx); void track_move_up(const int64_t track_idx); void track_remove_key(const int64_t track_idx, const int64_t key_idx); void track_remove_key_at_position(const int64_t track_idx, const real_t position); void track_set_enabled(const int64_t track_idx, const bool enabled); void track_set_imported(const int64_t track_idx, const bool imported); void track_set_interpolation_loop_wrap(const int64_t track_idx, const bool interpolation); void track_set_interpolation_type(const int64_t track_idx, const int64_t interpolation); void track_set_key_time(const int64_t track_idx, const int64_t key_idx, const real_t time); void track_set_key_transition(const int64_t track_idx, const int64_t key_idx, const real_t transition); void track_set_key_value(const int64_t track_idx, const int64_t key, const Variant value); void track_set_path(const int64_t track_idx, const NodePath path); void track_swap(const int64_t track_idx, const int64_t with_idx); int64_t transform_track_insert_key(const int64_t track_idx, const real_t time, const Vector3 location, const Quat rotation, const Vector3 scale); Array transform_track_interpolate(const int64_t track_idx, const real_t time_sec) const; PoolIntArray value_track_get_key_indices(const int64_t track_idx, const real_t time_sec, const real_t delta) const; Animation::UpdateMode value_track_get_update_mode(const int64_t track_idx) const; void value_track_set_update_mode(const int64_t track_idx, const int64_t mode); }; } #endif