#ifndef GODOT_CPP_ANIMATEDSPRITE3D_HPP #define GODOT_CPP_ANIMATEDSPRITE3D_HPP #include #include #include #include #include "SpriteBase3D.hpp" namespace godot { class SpriteFrames; class AnimatedSprite3D : public SpriteBase3D { struct ___method_bindings { godot_method_bind *mb__is_playing; godot_method_bind *mb__res_changed; godot_method_bind *mb__set_playing; godot_method_bind *mb_get_animation; godot_method_bind *mb_get_frame; godot_method_bind *mb_get_sprite_frames; godot_method_bind *mb_is_playing; godot_method_bind *mb_play; godot_method_bind *mb_set_animation; godot_method_bind *mb_set_frame; godot_method_bind *mb_set_sprite_frames; godot_method_bind *mb_stop; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "AnimatedSprite3D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static AnimatedSprite3D *_new(); // methods bool _is_playing() const; void _res_changed(); void _set_playing(const bool playing); String get_animation() const; int64_t get_frame() const; Ref get_sprite_frames() const; bool is_playing() const; void play(const String anim = ""); void set_animation(const String animation); void set_frame(const int64_t frame); void set_sprite_frames(const Ref sprite_frames); void stop(); }; } #endif