#ifndef GODOT_CPP_VISUALSHADERNODECUSTOM_HPP #define GODOT_CPP_VISUALSHADERNODECUSTOM_HPP #include #include #include #include #include "VisualShaderNode.hpp" namespace godot { class VisualShaderNodeCustom : public VisualShaderNode { struct ___method_bindings { godot_method_bind *mb__get_category; godot_method_bind *mb__get_code; godot_method_bind *mb__get_description; godot_method_bind *mb__get_global_code; godot_method_bind *mb__get_input_port_count; godot_method_bind *mb__get_input_port_name; godot_method_bind *mb__get_input_port_type; godot_method_bind *mb__get_name; godot_method_bind *mb__get_output_port_count; godot_method_bind *mb__get_output_port_name; godot_method_bind *mb__get_output_port_type; godot_method_bind *mb__get_return_icon_type; godot_method_bind *mb__get_subcategory; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeCustom"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static VisualShaderNodeCustom *_new(); // methods String _get_category(); String _get_code(const Array input_vars, const Array output_vars, const int64_t mode, const int64_t type); String _get_description(); String _get_global_code(const int64_t mode); int64_t _get_input_port_count(); String _get_input_port_name(const int64_t port); int64_t _get_input_port_type(const int64_t port); String _get_name(); int64_t _get_output_port_count(); String _get_output_port_name(const int64_t port); int64_t _get_output_port_type(const int64_t port); int64_t _get_return_icon_type(); String _get_subcategory(); }; } #endif