#ifndef GODOT_CPP_JSON_HPP #define GODOT_CPP_JSON_HPP #include #include #include #include #include "Object.hpp" namespace godot { class JSONParseResult; class JSON : public Object { static JSON *_singleton; JSON(); struct ___method_bindings { godot_method_bind *mb_parse; godot_method_bind *mb_print; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline JSON *get_singleton() { if (!JSON::_singleton) { JSON::_singleton = new JSON; } return JSON::_singleton; } static inline const char *___get_class_name() { return (const char *) "JSON"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Ref parse(const String json); String print(const Variant value, const String indent = "", const bool sort_keys = false); }; } #endif