#ifndef GODOT_CPP_INTERPOLATEDCAMERA_HPP #define GODOT_CPP_INTERPOLATEDCAMERA_HPP #include #include #include #include #include "Camera.hpp" namespace godot { class Object; class InterpolatedCamera : public Camera { struct ___method_bindings { godot_method_bind *mb_get_speed; godot_method_bind *mb_get_target_path; godot_method_bind *mb_is_interpolation_enabled; godot_method_bind *mb_set_interpolation_enabled; godot_method_bind *mb_set_speed; godot_method_bind *mb_set_target; godot_method_bind *mb_set_target_path; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "InterpolatedCamera"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static InterpolatedCamera *_new(); // methods real_t get_speed() const; NodePath get_target_path() const; bool is_interpolation_enabled() const; void set_interpolation_enabled(const bool target_path); void set_speed(const real_t speed); void set_target(const Object *target); void set_target_path(const NodePath target_path); }; } #endif