#ifndef GODOT_CPP_VISUALSCRIPTOPERATOR_HPP #define GODOT_CPP_VISUALSCRIPTOPERATOR_HPP #include #include #include #include #include "Variant.hpp" #include "VisualScriptNode.hpp" namespace godot { class VisualScriptOperator : public VisualScriptNode { struct ___method_bindings { godot_method_bind *mb_get_operator; godot_method_bind *mb_get_typed; godot_method_bind *mb_set_operator; godot_method_bind *mb_set_typed; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualScriptOperator"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static VisualScriptOperator *_new(); // methods Variant::Operator get_operator() const; Variant::Type get_typed() const; void set_operator(const int64_t op); void set_typed(const int64_t type); }; } #endif