#ifndef GODOT_CPP_POPUP_HPP #define GODOT_CPP_POPUP_HPP #include #include #include #include #include "Control.hpp" namespace godot { class Popup : public Control { struct ___method_bindings { godot_method_bind *mb_is_exclusive; godot_method_bind *mb_popup; godot_method_bind *mb_popup_centered; godot_method_bind *mb_popup_centered_clamped; godot_method_bind *mb_popup_centered_minsize; godot_method_bind *mb_popup_centered_ratio; godot_method_bind *mb_set_as_minsize; godot_method_bind *mb_set_exclusive; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Popup"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants const static int NOTIFICATION_POPUP_HIDE = 81; const static int NOTIFICATION_POST_POPUP = 80; static Popup *_new(); // methods bool is_exclusive() const; void popup(const Rect2 bounds = Rect2(0, 0, 0, 0)); void popup_centered(const Vector2 size = Vector2(0, 0)); void popup_centered_clamped(const Vector2 size = Vector2(0, 0), const real_t fallback_ratio = 0.75); void popup_centered_minsize(const Vector2 minsize = Vector2(0, 0)); void popup_centered_ratio(const real_t ratio = 0.75); void set_as_minsize(); void set_exclusive(const bool enable); }; } #endif