#ifndef GODOT_CPP_EDITORRESOURCECONVERSIONPLUGIN_HPP #define GODOT_CPP_EDITORRESOURCECONVERSIONPLUGIN_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Resource; class EditorResourceConversionPlugin : public Reference { struct ___method_bindings { godot_method_bind *mb__convert; godot_method_bind *mb__converts_to; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "EditorResourceConversionPlugin"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods Ref _convert(const Ref resource); String _converts_to(); }; } #endif