#ifndef GODOT_CPP_WORLD_HPP #define GODOT_CPP_WORLD_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class PhysicsDirectSpaceState; class Environment; class World : public Resource { struct ___method_bindings { godot_method_bind *mb_get_direct_space_state; godot_method_bind *mb_get_environment; godot_method_bind *mb_get_fallback_environment; godot_method_bind *mb_get_scenario; godot_method_bind *mb_get_space; godot_method_bind *mb_set_environment; godot_method_bind *mb_set_fallback_environment; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "World"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static World *_new(); // methods PhysicsDirectSpaceState *get_direct_space_state(); Ref get_environment() const; Ref get_fallback_environment() const; RID get_scenario() const; RID get_space() const; void set_environment(const Ref env); void set_fallback_environment(const Ref env); }; } #endif