#ifndef GODOT_CPP_WINDOWDIALOG_HPP #define GODOT_CPP_WINDOWDIALOG_HPP #include #include #include #include #include "Popup.hpp" namespace godot { class InputEvent; class TextureButton; class WindowDialog : public Popup { struct ___method_bindings { godot_method_bind *mb__closed; godot_method_bind *mb__gui_input; godot_method_bind *mb_get_close_button; godot_method_bind *mb_get_resizable; godot_method_bind *mb_get_title; godot_method_bind *mb_set_resizable; godot_method_bind *mb_set_title; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "WindowDialog"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static WindowDialog *_new(); // methods void _closed(); void _gui_input(const Ref arg0); TextureButton *get_close_button(); bool get_resizable() const; String get_title() const; void set_resizable(const bool resizable); void set_title(const String title); }; } #endif