#ifndef GODOT_CPP_VISUALSHADERNODECOMPARE_HPP #define GODOT_CPP_VISUALSHADERNODECOMPARE_HPP #include #include #include #include #include "VisualShaderNodeCompare.hpp" #include "VisualShaderNode.hpp" namespace godot { class VisualShaderNodeCompare : public VisualShaderNode { struct ___method_bindings { godot_method_bind *mb_get_comparison_type; godot_method_bind *mb_get_condition; godot_method_bind *mb_get_function; godot_method_bind *mb_set_comparison_type; godot_method_bind *mb_set_condition; godot_method_bind *mb_set_function; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualShaderNodeCompare"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum ComparisonType { CTYPE_SCALAR = 0, CTYPE_VECTOR = 1, CTYPE_BOOLEAN = 2, CTYPE_TRANSFORM = 3, }; enum Function { FUNC_EQUAL = 0, FUNC_NOT_EQUAL = 1, FUNC_GREATER_THAN = 2, FUNC_GREATER_THAN_EQUAL = 3, FUNC_LESS_THAN = 4, FUNC_LESS_THAN_EQUAL = 5, }; enum Condition { COND_ALL = 0, COND_ANY = 1, }; // constants static VisualShaderNodeCompare *_new(); // methods VisualShaderNodeCompare::ComparisonType get_comparison_type() const; VisualShaderNodeCompare::Condition get_condition() const; VisualShaderNodeCompare::Function get_function() const; void set_comparison_type(const int64_t type); void set_condition(const int64_t condition); void set_function(const int64_t func); }; } #endif