#ifndef GODOT_CPP_VISUALINSTANCE_HPP #define GODOT_CPP_VISUALINSTANCE_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class VisualInstance : public Spatial { struct ___method_bindings { godot_method_bind *mb__get_visual_instance_rid; godot_method_bind *mb_get_aabb; godot_method_bind *mb_get_base; godot_method_bind *mb_get_instance; godot_method_bind *mb_get_layer_mask; godot_method_bind *mb_get_layer_mask_bit; godot_method_bind *mb_get_transformed_aabb; godot_method_bind *mb_set_base; godot_method_bind *mb_set_layer_mask; godot_method_bind *mb_set_layer_mask_bit; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VisualInstance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods RID _get_visual_instance_rid() const; AABB get_aabb() const; RID get_base() const; RID get_instance() const; int64_t get_layer_mask() const; bool get_layer_mask_bit(const int64_t layer) const; AABB get_transformed_aabb() const; void set_base(const RID base); void set_layer_mask(const int64_t mask); void set_layer_mask_bit(const int64_t layer, const bool enabled); }; } #endif