#ifndef GODOT_CPP_VIDEOPLAYER_HPP #define GODOT_CPP_VIDEOPLAYER_HPP #include #include #include #include #include "Control.hpp" namespace godot { class VideoStream; class Texture; class VideoPlayer : public Control { struct ___method_bindings { godot_method_bind *mb_get_audio_track; godot_method_bind *mb_get_buffering_msec; godot_method_bind *mb_get_bus; godot_method_bind *mb_get_stream; godot_method_bind *mb_get_stream_name; godot_method_bind *mb_get_stream_position; godot_method_bind *mb_get_video_texture; godot_method_bind *mb_get_volume; godot_method_bind *mb_get_volume_db; godot_method_bind *mb_has_autoplay; godot_method_bind *mb_has_expand; godot_method_bind *mb_is_paused; godot_method_bind *mb_is_playing; godot_method_bind *mb_play; godot_method_bind *mb_set_audio_track; godot_method_bind *mb_set_autoplay; godot_method_bind *mb_set_buffering_msec; godot_method_bind *mb_set_bus; godot_method_bind *mb_set_expand; godot_method_bind *mb_set_paused; godot_method_bind *mb_set_stream; godot_method_bind *mb_set_stream_position; godot_method_bind *mb_set_volume; godot_method_bind *mb_set_volume_db; godot_method_bind *mb_stop; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VideoPlayer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static VideoPlayer *_new(); // methods int64_t get_audio_track() const; int64_t get_buffering_msec() const; String get_bus() const; Ref get_stream() const; String get_stream_name() const; real_t get_stream_position() const; Ref get_video_texture() const; real_t get_volume() const; real_t get_volume_db() const; bool has_autoplay() const; bool has_expand() const; bool is_paused() const; bool is_playing() const; void play(); void set_audio_track(const int64_t track); void set_autoplay(const bool enabled); void set_buffering_msec(const int64_t msec); void set_bus(const String bus); void set_expand(const bool enable); void set_paused(const bool paused); void set_stream(const Ref stream); void set_stream_position(const real_t position); void set_volume(const real_t volume); void set_volume_db(const real_t db); void stop(); }; } #endif