#ifndef GODOT_CPP_VEHICLEWHEEL_HPP #define GODOT_CPP_VEHICLEWHEEL_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class VehicleWheel : public Spatial { struct ___method_bindings { godot_method_bind *mb_get_brake; godot_method_bind *mb_get_damping_compression; godot_method_bind *mb_get_damping_relaxation; godot_method_bind *mb_get_engine_force; godot_method_bind *mb_get_friction_slip; godot_method_bind *mb_get_radius; godot_method_bind *mb_get_roll_influence; godot_method_bind *mb_get_rpm; godot_method_bind *mb_get_skidinfo; godot_method_bind *mb_get_steering; godot_method_bind *mb_get_suspension_max_force; godot_method_bind *mb_get_suspension_rest_length; godot_method_bind *mb_get_suspension_stiffness; godot_method_bind *mb_get_suspension_travel; godot_method_bind *mb_is_in_contact; godot_method_bind *mb_is_used_as_steering; godot_method_bind *mb_is_used_as_traction; godot_method_bind *mb_set_brake; godot_method_bind *mb_set_damping_compression; godot_method_bind *mb_set_damping_relaxation; godot_method_bind *mb_set_engine_force; godot_method_bind *mb_set_friction_slip; godot_method_bind *mb_set_radius; godot_method_bind *mb_set_roll_influence; godot_method_bind *mb_set_steering; godot_method_bind *mb_set_suspension_max_force; godot_method_bind *mb_set_suspension_rest_length; godot_method_bind *mb_set_suspension_stiffness; godot_method_bind *mb_set_suspension_travel; godot_method_bind *mb_set_use_as_steering; godot_method_bind *mb_set_use_as_traction; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VehicleWheel"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static VehicleWheel *_new(); // methods real_t get_brake() const; real_t get_damping_compression() const; real_t get_damping_relaxation() const; real_t get_engine_force() const; real_t get_friction_slip() const; real_t get_radius() const; real_t get_roll_influence() const; real_t get_rpm() const; real_t get_skidinfo() const; real_t get_steering() const; real_t get_suspension_max_force() const; real_t get_suspension_rest_length() const; real_t get_suspension_stiffness() const; real_t get_suspension_travel() const; bool is_in_contact() const; bool is_used_as_steering() const; bool is_used_as_traction() const; void set_brake(const real_t brake); void set_damping_compression(const real_t length); void set_damping_relaxation(const real_t length); void set_engine_force(const real_t engine_force); void set_friction_slip(const real_t length); void set_radius(const real_t length); void set_roll_influence(const real_t roll_influence); void set_steering(const real_t steering); void set_suspension_max_force(const real_t length); void set_suspension_rest_length(const real_t length); void set_suspension_stiffness(const real_t length); void set_suspension_travel(const real_t length); void set_use_as_steering(const bool enable); void set_use_as_traction(const bool enable); }; } #endif