#ifndef GODOT_CPP_VEHICLEBODY_HPP #define GODOT_CPP_VEHICLEBODY_HPP #include #include #include #include #include "RigidBody.hpp" namespace godot { class VehicleBody : public RigidBody { struct ___method_bindings { godot_method_bind *mb_get_brake; godot_method_bind *mb_get_engine_force; godot_method_bind *mb_get_steering; godot_method_bind *mb_set_brake; godot_method_bind *mb_set_engine_force; godot_method_bind *mb_set_steering; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "VehicleBody"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static VehicleBody *_new(); // methods real_t get_brake() const; real_t get_engine_force() const; real_t get_steering() const; void set_brake(const real_t brake); void set_engine_force(const real_t engine_force); void set_steering(const real_t steering); }; } #endif