#ifndef GODOT_CPP_TREEITEM_HPP #define GODOT_CPP_TREEITEM_HPP #include #include #include #include #include "TreeItem.hpp" #include "Object.hpp" namespace godot { class Texture; class TreeItem; class Object; class TreeItem : public Object { struct ___method_bindings { godot_method_bind *mb_add_button; godot_method_bind *mb_call_recursive; godot_method_bind *mb_clear_custom_bg_color; godot_method_bind *mb_clear_custom_color; godot_method_bind *mb_deselect; godot_method_bind *mb_erase_button; godot_method_bind *mb_get_button; godot_method_bind *mb_get_button_count; godot_method_bind *mb_get_button_tooltip; godot_method_bind *mb_get_cell_mode; godot_method_bind *mb_get_children; godot_method_bind *mb_get_custom_bg_color; godot_method_bind *mb_get_custom_color; godot_method_bind *mb_get_custom_minimum_height; godot_method_bind *mb_get_expand_right; godot_method_bind *mb_get_icon; godot_method_bind *mb_get_icon_max_width; godot_method_bind *mb_get_icon_modulate; godot_method_bind *mb_get_icon_region; godot_method_bind *mb_get_metadata; godot_method_bind *mb_get_next; godot_method_bind *mb_get_next_visible; godot_method_bind *mb_get_parent; godot_method_bind *mb_get_prev; godot_method_bind *mb_get_prev_visible; godot_method_bind *mb_get_range; godot_method_bind *mb_get_range_config; godot_method_bind *mb_get_text; godot_method_bind *mb_get_text_align; godot_method_bind *mb_get_tooltip; godot_method_bind *mb_is_button_disabled; godot_method_bind *mb_is_checked; godot_method_bind *mb_is_collapsed; godot_method_bind *mb_is_custom_set_as_button; godot_method_bind *mb_is_editable; godot_method_bind *mb_is_folding_disabled; godot_method_bind *mb_is_selectable; godot_method_bind *mb_is_selected; godot_method_bind *mb_move_to_bottom; godot_method_bind *mb_move_to_top; godot_method_bind *mb_remove_child; godot_method_bind *mb_select; godot_method_bind *mb_set_button; godot_method_bind *mb_set_button_disabled; godot_method_bind *mb_set_cell_mode; godot_method_bind *mb_set_checked; godot_method_bind *mb_set_collapsed; godot_method_bind *mb_set_custom_as_button; godot_method_bind *mb_set_custom_bg_color; godot_method_bind *mb_set_custom_color; godot_method_bind *mb_set_custom_draw; godot_method_bind *mb_set_custom_minimum_height; godot_method_bind *mb_set_disable_folding; godot_method_bind *mb_set_editable; godot_method_bind *mb_set_expand_right; godot_method_bind *mb_set_icon; godot_method_bind *mb_set_icon_max_width; godot_method_bind *mb_set_icon_modulate; godot_method_bind *mb_set_icon_region; godot_method_bind *mb_set_metadata; godot_method_bind *mb_set_range; godot_method_bind *mb_set_range_config; godot_method_bind *mb_set_selectable; godot_method_bind *mb_set_text; godot_method_bind *mb_set_text_align; godot_method_bind *mb_set_tooltip; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "TreeItem"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum TreeCellMode { CELL_MODE_STRING = 0, CELL_MODE_CHECK = 1, CELL_MODE_RANGE = 2, CELL_MODE_ICON = 3, CELL_MODE_CUSTOM = 4, }; enum TextAlign { ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2, }; // constants // methods void add_button(const int64_t column, const Ref button, const int64_t button_idx = -1, const bool disabled = false, const String tooltip = ""); Variant call_recursive(const String method, const Array& __var_args = Array()); void clear_custom_bg_color(const int64_t column); void clear_custom_color(const int64_t column); void deselect(const int64_t column); void erase_button(const int64_t column, const int64_t button_idx); Ref get_button(const int64_t column, const int64_t button_idx) const; int64_t get_button_count(const int64_t column) const; String get_button_tooltip(const int64_t column, const int64_t button_idx) const; TreeItem::TreeCellMode get_cell_mode(const int64_t column) const; TreeItem *get_children(); Color get_custom_bg_color(const int64_t column) const; Color get_custom_color(const int64_t column) const; int64_t get_custom_minimum_height() const; bool get_expand_right(const int64_t column) const; Ref get_icon(const int64_t column) const; int64_t get_icon_max_width(const int64_t column) const; Color get_icon_modulate(const int64_t column) const; Rect2 get_icon_region(const int64_t column) const; Variant get_metadata(const int64_t column) const; TreeItem *get_next(); TreeItem *get_next_visible(const bool wrap = false); TreeItem *get_parent(); TreeItem *get_prev(); TreeItem *get_prev_visible(const bool wrap = false); real_t get_range(const int64_t column) const; Dictionary get_range_config(const int64_t column); String get_text(const int64_t column) const; TreeItem::TextAlign get_text_align(const int64_t column) const; String get_tooltip(const int64_t column) const; bool is_button_disabled(const int64_t column, const int64_t button_idx) const; bool is_checked(const int64_t column) const; bool is_collapsed(); bool is_custom_set_as_button(const int64_t column) const; bool is_editable(const int64_t column); bool is_folding_disabled() const; bool is_selectable(const int64_t column) const; bool is_selected(const int64_t column); void move_to_bottom(); void move_to_top(); void remove_child(const Object *child); void select(const int64_t column); void set_button(const int64_t column, const int64_t button_idx, const Ref button); void set_button_disabled(const int64_t column, const int64_t button_idx, const bool disabled); void set_cell_mode(const int64_t column, const int64_t mode); void set_checked(const int64_t column, const bool checked); void set_collapsed(const bool enable); void set_custom_as_button(const int64_t column, const bool enable); void set_custom_bg_color(const int64_t column, const Color color, const bool just_outline = false); void set_custom_color(const int64_t column, const Color color); void set_custom_draw(const int64_t column, const Object *object, const String callback); void set_custom_minimum_height(const int64_t height); void set_disable_folding(const bool disable); void set_editable(const int64_t column, const bool enabled); void set_expand_right(const int64_t column, const bool enable); void set_icon(const int64_t column, const Ref texture); void set_icon_max_width(const int64_t column, const int64_t width); void set_icon_modulate(const int64_t column, const Color modulate); void set_icon_region(const int64_t column, const Rect2 region); void set_metadata(const int64_t column, const Variant meta); void set_range(const int64_t column, const real_t value); void set_range_config(const int64_t column, const real_t min, const real_t max, const real_t step, const bool expr = false); void set_selectable(const int64_t column, const bool selectable); void set_text(const int64_t column, const String text); void set_text_align(const int64_t column, const int64_t text_align); void set_tooltip(const int64_t column, const String tooltip); template Variant call_recursive(const String method, Args... args){ return call_recursive(method, Array::make(args...)); } }; } #endif