#ifndef GODOT_CPP_STYLEBOXFLAT_HPP #define GODOT_CPP_STYLEBOXFLAT_HPP #include #include #include #include #include "StyleBox.hpp" namespace godot { class StyleBoxFlat : public StyleBox { struct ___method_bindings { godot_method_bind *mb_get_aa_size; godot_method_bind *mb_get_bg_color; godot_method_bind *mb_get_border_blend; godot_method_bind *mb_get_border_color; godot_method_bind *mb_get_border_width; godot_method_bind *mb_get_border_width_min; godot_method_bind *mb_get_corner_detail; godot_method_bind *mb_get_corner_radius; godot_method_bind *mb_get_expand_margin; godot_method_bind *mb_get_shadow_color; godot_method_bind *mb_get_shadow_offset; godot_method_bind *mb_get_shadow_size; godot_method_bind *mb_is_anti_aliased; godot_method_bind *mb_is_draw_center_enabled; godot_method_bind *mb_set_aa_size; godot_method_bind *mb_set_anti_aliased; godot_method_bind *mb_set_bg_color; godot_method_bind *mb_set_border_blend; godot_method_bind *mb_set_border_color; godot_method_bind *mb_set_border_width; godot_method_bind *mb_set_border_width_all; godot_method_bind *mb_set_corner_detail; godot_method_bind *mb_set_corner_radius; godot_method_bind *mb_set_corner_radius_all; godot_method_bind *mb_set_corner_radius_individual; godot_method_bind *mb_set_draw_center; godot_method_bind *mb_set_expand_margin; godot_method_bind *mb_set_expand_margin_all; godot_method_bind *mb_set_expand_margin_individual; godot_method_bind *mb_set_shadow_color; godot_method_bind *mb_set_shadow_offset; godot_method_bind *mb_set_shadow_size; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "StyleBoxFlat"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static StyleBoxFlat *_new(); // methods int64_t get_aa_size() const; Color get_bg_color() const; bool get_border_blend() const; Color get_border_color() const; int64_t get_border_width(const int64_t margin) const; int64_t get_border_width_min() const; int64_t get_corner_detail() const; int64_t get_corner_radius(const int64_t corner) const; real_t get_expand_margin(const int64_t margin) const; Color get_shadow_color() const; Vector2 get_shadow_offset() const; int64_t get_shadow_size() const; bool is_anti_aliased() const; bool is_draw_center_enabled() const; void set_aa_size(const int64_t size); void set_anti_aliased(const bool anti_aliased); void set_bg_color(const Color color); void set_border_blend(const bool blend); void set_border_color(const Color color); void set_border_width(const int64_t margin, const int64_t width); void set_border_width_all(const int64_t width); void set_corner_detail(const int64_t detail); void set_corner_radius(const int64_t corner, const int64_t radius); void set_corner_radius_all(const int64_t radius); void set_corner_radius_individual(const int64_t radius_top_left, const int64_t radius_top_right, const int64_t radius_bottom_right, const int64_t radius_bottom_left); void set_draw_center(const bool draw_center); void set_expand_margin(const int64_t margin, const real_t size); void set_expand_margin_all(const real_t size); void set_expand_margin_individual(const real_t size_left, const real_t size_top, const real_t size_right, const real_t size_bottom); void set_shadow_color(const Color color); void set_shadow_offset(const Vector2 offset); void set_shadow_size(const int64_t size); }; } #endif