#ifndef GODOT_CPP_SPRITEBASE3D_HPP #define GODOT_CPP_SPRITEBASE3D_HPP #include #include #include #include #include "SpriteBase3D.hpp" #include "Vector3.hpp" #include "SpatialMaterial.hpp" #include "GeometryInstance.hpp" namespace godot { class TriangleMesh; class SpriteBase3D : public GeometryInstance { struct ___method_bindings { godot_method_bind *mb__im_update; godot_method_bind *mb__queue_update; godot_method_bind *mb_generate_triangle_mesh; godot_method_bind *mb_get_alpha_cut_mode; godot_method_bind *mb_get_axis; godot_method_bind *mb_get_billboard_mode; godot_method_bind *mb_get_draw_flag; godot_method_bind *mb_get_item_rect; godot_method_bind *mb_get_modulate; godot_method_bind *mb_get_offset; godot_method_bind *mb_get_opacity; godot_method_bind *mb_get_pixel_size; godot_method_bind *mb_is_centered; godot_method_bind *mb_is_flipped_h; godot_method_bind *mb_is_flipped_v; godot_method_bind *mb_set_alpha_cut_mode; godot_method_bind *mb_set_axis; godot_method_bind *mb_set_billboard_mode; godot_method_bind *mb_set_centered; godot_method_bind *mb_set_draw_flag; godot_method_bind *mb_set_flip_h; godot_method_bind *mb_set_flip_v; godot_method_bind *mb_set_modulate; godot_method_bind *mb_set_offset; godot_method_bind *mb_set_opacity; godot_method_bind *mb_set_pixel_size; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "SpriteBase3D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum DrawFlags { FLAG_TRANSPARENT = 0, FLAG_SHADED = 1, FLAG_DOUBLE_SIDED = 2, FLAG_MAX = 3, }; enum AlphaCutMode { ALPHA_CUT_DISABLED = 0, ALPHA_CUT_DISCARD = 1, ALPHA_CUT_OPAQUE_PREPASS = 2, }; // constants // methods void _im_update(); void _queue_update(); Ref generate_triangle_mesh() const; SpriteBase3D::AlphaCutMode get_alpha_cut_mode() const; Vector3::Axis get_axis() const; SpatialMaterial::BillboardMode get_billboard_mode() const; bool get_draw_flag(const int64_t flag) const; Rect2 get_item_rect() const; Color get_modulate() const; Vector2 get_offset() const; real_t get_opacity() const; real_t get_pixel_size() const; bool is_centered() const; bool is_flipped_h() const; bool is_flipped_v() const; void set_alpha_cut_mode(const int64_t mode); void set_axis(const int64_t axis); void set_billboard_mode(const int64_t mode); void set_centered(const bool centered); void set_draw_flag(const int64_t flag, const bool enabled); void set_flip_h(const bool flip_h); void set_flip_v(const bool flip_v); void set_modulate(const Color modulate); void set_offset(const Vector2 offset); void set_opacity(const real_t opacity); void set_pixel_size(const real_t pixel_size); }; } #endif