#ifndef GODOT_CPP_SPLITCONTAINER_HPP #define GODOT_CPP_SPLITCONTAINER_HPP #include #include #include #include #include "SplitContainer.hpp" #include "Container.hpp" namespace godot { class InputEvent; class SplitContainer : public Container { struct ___method_bindings { godot_method_bind *mb__gui_input; godot_method_bind *mb_clamp_split_offset; godot_method_bind *mb_get_dragger_visibility; godot_method_bind *mb_get_split_offset; godot_method_bind *mb_is_collapsed; godot_method_bind *mb_set_collapsed; godot_method_bind *mb_set_dragger_visibility; godot_method_bind *mb_set_split_offset; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "SplitContainer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum DraggerVisibility { DRAGGER_VISIBLE = 0, DRAGGER_HIDDEN = 1, DRAGGER_HIDDEN_COLLAPSED = 2, }; // constants // methods void _gui_input(const Ref arg0); void clamp_split_offset(); SplitContainer::DraggerVisibility get_dragger_visibility() const; int64_t get_split_offset() const; bool is_collapsed() const; void set_collapsed(const bool collapsed); void set_dragger_visibility(const int64_t mode); void set_split_offset(const int64_t offset); }; } #endif