#ifndef GODOT_CPP_SPINBOX_HPP #define GODOT_CPP_SPINBOX_HPP #include #include #include #include #include "LineEdit.hpp" #include "Range.hpp" namespace godot { class InputEvent; class LineEdit; class SpinBox : public Range { struct ___method_bindings { godot_method_bind *mb__gui_input; godot_method_bind *mb__line_edit_focus_exit; godot_method_bind *mb__line_edit_input; godot_method_bind *mb__range_click_timeout; godot_method_bind *mb__text_entered; godot_method_bind *mb_apply; godot_method_bind *mb_get_align; godot_method_bind *mb_get_line_edit; godot_method_bind *mb_get_prefix; godot_method_bind *mb_get_suffix; godot_method_bind *mb_is_editable; godot_method_bind *mb_set_align; godot_method_bind *mb_set_editable; godot_method_bind *mb_set_prefix; godot_method_bind *mb_set_suffix; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "SpinBox"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static SpinBox *_new(); // methods void _gui_input(const Ref arg0); void _line_edit_focus_exit(); void _line_edit_input(const Ref arg0); void _range_click_timeout(); void _text_entered(const String arg0); void apply(); LineEdit::Align get_align() const; LineEdit *get_line_edit(); String get_prefix() const; String get_suffix() const; bool is_editable() const; void set_align(const int64_t align); void set_editable(const bool editable); void set_prefix(const String prefix); void set_suffix(const String suffix); }; } #endif