#ifndef GODOT_CPP_SLIDER_HPP #define GODOT_CPP_SLIDER_HPP #include #include #include #include #include "Range.hpp" namespace godot { class InputEvent; class Slider : public Range { struct ___method_bindings { godot_method_bind *mb__gui_input; godot_method_bind *mb_get_ticks; godot_method_bind *mb_get_ticks_on_borders; godot_method_bind *mb_is_editable; godot_method_bind *mb_is_scrollable; godot_method_bind *mb_set_editable; godot_method_bind *mb_set_scrollable; godot_method_bind *mb_set_ticks; godot_method_bind *mb_set_ticks_on_borders; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Slider"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _gui_input(const Ref arg0); int64_t get_ticks() const; bool get_ticks_on_borders() const; bool is_editable() const; bool is_scrollable() const; void set_editable(const bool editable); void set_scrollable(const bool scrollable); void set_ticks(const int64_t count); void set_ticks_on_borders(const bool ticks_on_border); }; } #endif