#ifndef GODOT_CPP_SHADER_HPP #define GODOT_CPP_SHADER_HPP #include #include #include #include #include "Shader.hpp" #include "Resource.hpp" namespace godot { class Texture; class Shader : public Resource { struct ___method_bindings { godot_method_bind *mb_get_code; godot_method_bind *mb_get_default_texture_param; godot_method_bind *mb_get_mode; godot_method_bind *mb_has_param; godot_method_bind *mb_set_code; godot_method_bind *mb_set_default_texture_param; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Shader"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum Mode { MODE_SPATIAL = 0, MODE_CANVAS_ITEM = 1, MODE_PARTICLES = 2, }; // constants static Shader *_new(); // methods String get_code() const; Ref get_default_texture_param(const String param) const; Shader::Mode get_mode() const; bool has_param(const String name) const; void set_code(const String code); void set_default_texture_param(const String param, const Ref texture); }; } #endif