#ifndef GODOT_CPP_SCROLLCONTAINER_HPP #define GODOT_CPP_SCROLLCONTAINER_HPP #include #include #include #include #include "Container.hpp" namespace godot { class Control; class InputEvent; class HScrollBar; class VScrollBar; class ScrollContainer : public Container { struct ___method_bindings { godot_method_bind *mb__ensure_focused_visible; godot_method_bind *mb__gui_input; godot_method_bind *mb__scroll_moved; godot_method_bind *mb__update_scrollbar_position; godot_method_bind *mb_get_deadzone; godot_method_bind *mb_get_h_scroll; godot_method_bind *mb_get_h_scrollbar; godot_method_bind *mb_get_v_scroll; godot_method_bind *mb_get_v_scrollbar; godot_method_bind *mb_is_following_focus; godot_method_bind *mb_is_h_scroll_enabled; godot_method_bind *mb_is_v_scroll_enabled; godot_method_bind *mb_set_deadzone; godot_method_bind *mb_set_enable_h_scroll; godot_method_bind *mb_set_enable_v_scroll; godot_method_bind *mb_set_follow_focus; godot_method_bind *mb_set_h_scroll; godot_method_bind *mb_set_v_scroll; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ScrollContainer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static ScrollContainer *_new(); // methods void _ensure_focused_visible(const Control *arg0); void _gui_input(const Ref arg0); void _scroll_moved(const real_t arg0); void _update_scrollbar_position(); int64_t get_deadzone() const; int64_t get_h_scroll() const; HScrollBar *get_h_scrollbar(); int64_t get_v_scroll() const; VScrollBar *get_v_scrollbar(); bool is_following_focus() const; bool is_h_scroll_enabled() const; bool is_v_scroll_enabled() const; void set_deadzone(const int64_t deadzone); void set_enable_h_scroll(const bool enable); void set_enable_v_scroll(const bool enable); void set_follow_focus(const bool enabled); void set_h_scroll(const int64_t value); void set_v_scroll(const int64_t value); }; } #endif