#ifndef GODOT_CPP_SCROLLBAR_HPP #define GODOT_CPP_SCROLLBAR_HPP #include #include #include #include #include "Range.hpp" namespace godot { class InputEvent; class ScrollBar : public Range { struct ___method_bindings { godot_method_bind *mb__drag_node_exit; godot_method_bind *mb__drag_node_input; godot_method_bind *mb__gui_input; godot_method_bind *mb_get_custom_step; godot_method_bind *mb_set_custom_step; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ScrollBar"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _drag_node_exit(); void _drag_node_input(const Ref arg0); void _gui_input(const Ref arg0); real_t get_custom_step() const; void set_custom_step(const real_t step); }; } #endif