#ifndef GODOT_CPP_RESOURCELOADER_HPP #define GODOT_CPP_RESOURCELOADER_HPP #include #include #include #include #include "Object.hpp" namespace godot { class Resource; class ResourceInteractiveLoader; class ResourceLoader : public Object { static ResourceLoader *_singleton; ResourceLoader(); struct ___method_bindings { godot_method_bind *mb_exists; godot_method_bind *mb_get_dependencies; godot_method_bind *mb_get_recognized_extensions_for_type; godot_method_bind *mb_has; godot_method_bind *mb_has_cached; godot_method_bind *mb_load; godot_method_bind *mb_load_interactive; godot_method_bind *mb_set_abort_on_missing_resources; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline ResourceLoader *get_singleton() { if (!ResourceLoader::_singleton) { ResourceLoader::_singleton = new ResourceLoader; } return ResourceLoader::_singleton; } static inline const char *___get_class_name() { return (const char *) "ResourceLoader"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods bool exists(const String path, const String type_hint = ""); PoolStringArray get_dependencies(const String path); PoolStringArray get_recognized_extensions_for_type(const String type); bool has(const String path); bool has_cached(const String path); Ref load(const String path, const String type_hint = "", const bool no_cache = false); Ref load_interactive(const String path, const String type_hint = ""); void set_abort_on_missing_resources(const bool abort); }; } #endif