#ifndef GODOT_CPP_REGEXMATCH_HPP #define GODOT_CPP_REGEXMATCH_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class RegExMatch : public Reference { struct ___method_bindings { godot_method_bind *mb_get_end; godot_method_bind *mb_get_group_count; godot_method_bind *mb_get_names; godot_method_bind *mb_get_start; godot_method_bind *mb_get_string; godot_method_bind *mb_get_strings; godot_method_bind *mb_get_subject; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "RegExMatch"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static RegExMatch *_new(); // methods int64_t get_end(const Variant name = 0) const; int64_t get_group_count() const; Dictionary get_names() const; int64_t get_start(const Variant name = 0) const; String get_string(const Variant name = 0) const; Array get_strings() const; String get_subject() const; }; } #endif