#ifndef GODOT_CPP_REGEX_HPP #define GODOT_CPP_REGEX_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class RegExMatch; class RegEx : public Reference { struct ___method_bindings { godot_method_bind *mb_clear; godot_method_bind *mb_compile; godot_method_bind *mb_get_group_count; godot_method_bind *mb_get_names; godot_method_bind *mb_get_pattern; godot_method_bind *mb_is_valid; godot_method_bind *mb_search; godot_method_bind *mb_search_all; godot_method_bind *mb_sub; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "RegEx"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static RegEx *_new(); // methods void clear(); Error compile(const String pattern); int64_t get_group_count() const; Array get_names() const; String get_pattern() const; bool is_valid() const; Ref search(const String subject, const int64_t offset = 0, const int64_t end = -1) const; Array search_all(const String subject, const int64_t offset = 0, const int64_t end = -1) const; String sub(const String subject, const String replacement, const bool all = false, const int64_t offset = 0, const int64_t end = -1) const; }; } #endif