#ifndef GODOT_CPP_RAYSHAPE_HPP #define GODOT_CPP_RAYSHAPE_HPP #include #include #include #include #include "Shape.hpp" namespace godot { class RayShape : public Shape { struct ___method_bindings { godot_method_bind *mb_get_length; godot_method_bind *mb_get_slips_on_slope; godot_method_bind *mb_set_length; godot_method_bind *mb_set_slips_on_slope; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "RayShape"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static RayShape *_new(); // methods real_t get_length() const; bool get_slips_on_slope() const; void set_length(const real_t length); void set_slips_on_slope(const bool active); }; } #endif