#ifndef GODOT_CPP_PROCEDURALSKY_HPP #define GODOT_CPP_PROCEDURALSKY_HPP #include #include #include #include #include "ProceduralSky.hpp" #include "Sky.hpp" namespace godot { class Image; class ProceduralSky : public Sky { struct ___method_bindings { godot_method_bind *mb__thread_done; godot_method_bind *mb__update_sky; godot_method_bind *mb_get_ground_bottom_color; godot_method_bind *mb_get_ground_curve; godot_method_bind *mb_get_ground_energy; godot_method_bind *mb_get_ground_horizon_color; godot_method_bind *mb_get_sky_curve; godot_method_bind *mb_get_sky_energy; godot_method_bind *mb_get_sky_horizon_color; godot_method_bind *mb_get_sky_top_color; godot_method_bind *mb_get_sun_angle_max; godot_method_bind *mb_get_sun_angle_min; godot_method_bind *mb_get_sun_color; godot_method_bind *mb_get_sun_curve; godot_method_bind *mb_get_sun_energy; godot_method_bind *mb_get_sun_latitude; godot_method_bind *mb_get_sun_longitude; godot_method_bind *mb_get_texture_size; godot_method_bind *mb_set_ground_bottom_color; godot_method_bind *mb_set_ground_curve; godot_method_bind *mb_set_ground_energy; godot_method_bind *mb_set_ground_horizon_color; godot_method_bind *mb_set_sky_curve; godot_method_bind *mb_set_sky_energy; godot_method_bind *mb_set_sky_horizon_color; godot_method_bind *mb_set_sky_top_color; godot_method_bind *mb_set_sun_angle_max; godot_method_bind *mb_set_sun_angle_min; godot_method_bind *mb_set_sun_color; godot_method_bind *mb_set_sun_curve; godot_method_bind *mb_set_sun_energy; godot_method_bind *mb_set_sun_latitude; godot_method_bind *mb_set_sun_longitude; godot_method_bind *mb_set_texture_size; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "ProceduralSky"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum TextureSize { TEXTURE_SIZE_256 = 0, TEXTURE_SIZE_512 = 1, TEXTURE_SIZE_1024 = 2, TEXTURE_SIZE_2048 = 3, TEXTURE_SIZE_4096 = 4, TEXTURE_SIZE_MAX = 5, }; // constants static ProceduralSky *_new(); // methods void _thread_done(const Ref image); void _update_sky(); Color get_ground_bottom_color() const; real_t get_ground_curve() const; real_t get_ground_energy() const; Color get_ground_horizon_color() const; real_t get_sky_curve() const; real_t get_sky_energy() const; Color get_sky_horizon_color() const; Color get_sky_top_color() const; real_t get_sun_angle_max() const; real_t get_sun_angle_min() const; Color get_sun_color() const; real_t get_sun_curve() const; real_t get_sun_energy() const; real_t get_sun_latitude() const; real_t get_sun_longitude() const; ProceduralSky::TextureSize get_texture_size() const; void set_ground_bottom_color(const Color color); void set_ground_curve(const real_t curve); void set_ground_energy(const real_t energy); void set_ground_horizon_color(const Color color); void set_sky_curve(const real_t curve); void set_sky_energy(const real_t energy); void set_sky_horizon_color(const Color color); void set_sky_top_color(const Color color); void set_sun_angle_max(const real_t degrees); void set_sun_angle_min(const real_t degrees); void set_sun_color(const Color color); void set_sun_curve(const real_t curve); void set_sun_energy(const real_t energy); void set_sun_latitude(const real_t degrees); void set_sun_longitude(const real_t degrees); void set_texture_size(const int64_t size); }; } #endif