#ifndef GODOT_CPP_PRIMITIVEMESH_HPP #define GODOT_CPP_PRIMITIVEMESH_HPP #include #include #include #include #include "Mesh.hpp" namespace godot { class Material; class PrimitiveMesh : public Mesh { struct ___method_bindings { godot_method_bind *mb__update; godot_method_bind *mb_get_custom_aabb; godot_method_bind *mb_get_flip_faces; godot_method_bind *mb_get_material; godot_method_bind *mb_get_mesh_arrays; godot_method_bind *mb_set_custom_aabb; godot_method_bind *mb_set_flip_faces; godot_method_bind *mb_set_material; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PrimitiveMesh"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void _update() const; AABB get_custom_aabb() const; bool get_flip_faces() const; Ref get_material() const; Array get_mesh_arrays() const; void set_custom_aabb(const AABB aabb); void set_flip_faces(const bool flip_faces); void set_material(const Ref material); }; } #endif