#ifndef GODOT_CPP_POSITION2D_HPP #define GODOT_CPP_POSITION2D_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class Position2D : public Node2D { struct ___method_bindings { godot_method_bind *mb__get_gizmo_extents; godot_method_bind *mb__set_gizmo_extents; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Position2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static Position2D *_new(); // methods real_t _get_gizmo_extents() const; void _set_gizmo_extents(const real_t extents); }; } #endif