#ifndef GODOT_CPP_PATHFOLLOW_HPP #define GODOT_CPP_PATHFOLLOW_HPP #include #include #include #include #include "PathFollow.hpp" #include "Spatial.hpp" namespace godot { class PathFollow : public Spatial { struct ___method_bindings { godot_method_bind *mb_get_cubic_interpolation; godot_method_bind *mb_get_h_offset; godot_method_bind *mb_get_offset; godot_method_bind *mb_get_rotation_mode; godot_method_bind *mb_get_unit_offset; godot_method_bind *mb_get_v_offset; godot_method_bind *mb_has_loop; godot_method_bind *mb_set_cubic_interpolation; godot_method_bind *mb_set_h_offset; godot_method_bind *mb_set_loop; godot_method_bind *mb_set_offset; godot_method_bind *mb_set_rotation_mode; godot_method_bind *mb_set_unit_offset; godot_method_bind *mb_set_v_offset; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PathFollow"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum RotationMode { ROTATION_NONE = 0, ROTATION_Y = 1, ROTATION_XY = 2, ROTATION_XYZ = 3, ROTATION_ORIENTED = 4, }; // constants static PathFollow *_new(); // methods bool get_cubic_interpolation() const; real_t get_h_offset() const; real_t get_offset() const; PathFollow::RotationMode get_rotation_mode() const; real_t get_unit_offset() const; real_t get_v_offset() const; bool has_loop() const; void set_cubic_interpolation(const bool enable); void set_h_offset(const real_t h_offset); void set_loop(const bool loop); void set_offset(const real_t offset); void set_rotation_mode(const int64_t rotation_mode); void set_unit_offset(const real_t unit_offset); void set_v_offset(const real_t v_offset); }; } #endif