#ifndef GODOT_CPP_PACKETPEERSTREAM_HPP #define GODOT_CPP_PACKETPEERSTREAM_HPP #include #include #include #include #include "PacketPeer.hpp" namespace godot { class StreamPeer; class PacketPeerStream : public PacketPeer { struct ___method_bindings { godot_method_bind *mb_get_input_buffer_max_size; godot_method_bind *mb_get_output_buffer_max_size; godot_method_bind *mb_get_stream_peer; godot_method_bind *mb_set_input_buffer_max_size; godot_method_bind *mb_set_output_buffer_max_size; godot_method_bind *mb_set_stream_peer; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PacketPeerStream"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static PacketPeerStream *_new(); // methods int64_t get_input_buffer_max_size() const; int64_t get_output_buffer_max_size() const; Ref get_stream_peer() const; void set_input_buffer_max_size(const int64_t max_size_bytes); void set_output_buffer_max_size(const int64_t max_size_bytes); void set_stream_peer(const Ref peer); }; } #endif