#ifndef GODOT_CPP_PACKETPEER_HPP #define GODOT_CPP_PACKETPEER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class PacketPeer : public Reference { struct ___method_bindings { godot_method_bind *mb_get_available_packet_count; godot_method_bind *mb_get_encode_buffer_max_size; godot_method_bind *mb_get_packet; godot_method_bind *mb_get_packet_error; godot_method_bind *mb_get_var; godot_method_bind *mb_is_object_decoding_allowed; godot_method_bind *mb_put_packet; godot_method_bind *mb_put_var; godot_method_bind *mb_set_allow_object_decoding; godot_method_bind *mb_set_encode_buffer_max_size; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PacketPeer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods int64_t get_available_packet_count() const; int64_t get_encode_buffer_max_size() const; PoolByteArray get_packet(); Error get_packet_error() const; Variant get_var(const bool allow_objects = false); bool is_object_decoding_allowed() const; Error put_packet(const PoolByteArray buffer); Error put_var(const Variant var, const bool full_objects = false); void set_allow_object_decoding(const bool enable); void set_encode_buffer_max_size(const int64_t max_size); }; } #endif