#ifndef GODOT_CPP_PCKPACKER_HPP #define GODOT_CPP_PCKPACKER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class PCKPacker : public Reference { struct ___method_bindings { godot_method_bind *mb_add_file; godot_method_bind *mb_flush; godot_method_bind *mb_pck_start; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "PCKPacker"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static PCKPacker *_new(); // methods Error add_file(const String pck_path, const String source_path); Error flush(const bool verbose = false); Error pck_start(const String pck_name, const int64_t alignment = 0); }; } #endif