#ifndef GODOT_CPP_NAVIGATIONMESHINSTANCE_HPP #define GODOT_CPP_NAVIGATIONMESHINSTANCE_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class NavigationMesh; class NavigationMeshInstance : public Spatial { struct ___method_bindings { godot_method_bind *mb_get_navigation_mesh; godot_method_bind *mb_is_enabled; godot_method_bind *mb_set_enabled; godot_method_bind *mb_set_navigation_mesh; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "NavigationMeshInstance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static NavigationMeshInstance *_new(); // methods Ref get_navigation_mesh() const; bool is_enabled() const; void set_enabled(const bool enabled); void set_navigation_mesh(const Ref navmesh); }; } #endif