#ifndef GODOT_CPP_MULTIMESH_HPP #define GODOT_CPP_MULTIMESH_HPP #include #include #include #include #include "MultiMesh.hpp" #include "Resource.hpp" namespace godot { class Mesh; class MultiMesh : public Resource { struct ___method_bindings { godot_method_bind *mb__get_color_array; godot_method_bind *mb__get_custom_data_array; godot_method_bind *mb__get_transform_2d_array; godot_method_bind *mb__get_transform_array; godot_method_bind *mb__set_color_array; godot_method_bind *mb__set_custom_data_array; godot_method_bind *mb__set_transform_2d_array; godot_method_bind *mb__set_transform_array; godot_method_bind *mb_get_aabb; godot_method_bind *mb_get_color_format; godot_method_bind *mb_get_custom_data_format; godot_method_bind *mb_get_instance_color; godot_method_bind *mb_get_instance_count; godot_method_bind *mb_get_instance_custom_data; godot_method_bind *mb_get_instance_transform; godot_method_bind *mb_get_instance_transform_2d; godot_method_bind *mb_get_mesh; godot_method_bind *mb_get_transform_format; godot_method_bind *mb_get_visible_instance_count; godot_method_bind *mb_set_as_bulk_array; godot_method_bind *mb_set_color_format; godot_method_bind *mb_set_custom_data_format; godot_method_bind *mb_set_instance_color; godot_method_bind *mb_set_instance_count; godot_method_bind *mb_set_instance_custom_data; godot_method_bind *mb_set_instance_transform; godot_method_bind *mb_set_instance_transform_2d; godot_method_bind *mb_set_mesh; godot_method_bind *mb_set_transform_format; godot_method_bind *mb_set_visible_instance_count; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "MultiMesh"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums enum TransformFormat { TRANSFORM_2D = 0, TRANSFORM_3D = 1, }; enum CustomDataFormat { CUSTOM_DATA_NONE = 0, CUSTOM_DATA_8BIT = 1, CUSTOM_DATA_FLOAT = 2, }; enum ColorFormat { COLOR_NONE = 0, COLOR_8BIT = 1, COLOR_FLOAT = 2, }; // constants static MultiMesh *_new(); // methods PoolColorArray _get_color_array() const; PoolColorArray _get_custom_data_array() const; PoolVector2Array _get_transform_2d_array() const; PoolVector3Array _get_transform_array() const; void _set_color_array(const PoolColorArray arg0); void _set_custom_data_array(const PoolColorArray arg0); void _set_transform_2d_array(const PoolVector2Array arg0); void _set_transform_array(const PoolVector3Array arg0); AABB get_aabb() const; MultiMesh::ColorFormat get_color_format() const; MultiMesh::CustomDataFormat get_custom_data_format() const; Color get_instance_color(const int64_t instance) const; int64_t get_instance_count() const; Color get_instance_custom_data(const int64_t instance) const; Transform get_instance_transform(const int64_t instance) const; Transform2D get_instance_transform_2d(const int64_t instance) const; Ref get_mesh() const; MultiMesh::TransformFormat get_transform_format() const; int64_t get_visible_instance_count() const; void set_as_bulk_array(const PoolRealArray array); void set_color_format(const int64_t format); void set_custom_data_format(const int64_t format); void set_instance_color(const int64_t instance, const Color color); void set_instance_count(const int64_t count); void set_instance_custom_data(const int64_t instance, const Color custom_data); void set_instance_transform(const int64_t instance, const Transform transform); void set_instance_transform_2d(const int64_t instance, const Transform2D transform); void set_mesh(const Ref mesh); void set_transform_format(const int64_t format); void set_visible_instance_count(const int64_t count); }; } #endif