#ifndef GODOT_CPP_MOBILEVRINTERFACE_HPP #define GODOT_CPP_MOBILEVRINTERFACE_HPP #include #include #include #include #include "ARVRInterface.hpp" namespace godot { class MobileVRInterface : public ARVRInterface { struct ___method_bindings { godot_method_bind *mb_get_display_to_lens; godot_method_bind *mb_get_display_width; godot_method_bind *mb_get_eye_height; godot_method_bind *mb_get_iod; godot_method_bind *mb_get_k1; godot_method_bind *mb_get_k2; godot_method_bind *mb_get_oversample; godot_method_bind *mb_set_display_to_lens; godot_method_bind *mb_set_display_width; godot_method_bind *mb_set_eye_height; godot_method_bind *mb_set_iod; godot_method_bind *mb_set_k1; godot_method_bind *mb_set_k2; godot_method_bind *mb_set_oversample; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "MobileVRInterface"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static MobileVRInterface *_new(); // methods real_t get_display_to_lens() const; real_t get_display_width() const; real_t get_eye_height() const; real_t get_iod() const; real_t get_k1() const; real_t get_k2() const; real_t get_oversample() const; void set_display_to_lens(const real_t display_to_lens); void set_display_width(const real_t display_width); void set_eye_height(const real_t eye_height); void set_iod(const real_t iod); void set_k1(const real_t k); void set_k2(const real_t k); void set_oversample(const real_t oversample); }; } #endif