#ifndef GODOT_CPP_MESHTEXTURE_HPP #define GODOT_CPP_MESHTEXTURE_HPP #include #include #include #include #include "Texture.hpp" namespace godot { class Texture; class Mesh; class MeshTexture : public Texture { struct ___method_bindings { godot_method_bind *mb_get_base_texture; godot_method_bind *mb_get_image_size; godot_method_bind *mb_get_mesh; godot_method_bind *mb_set_base_texture; godot_method_bind *mb_set_image_size; godot_method_bind *mb_set_mesh; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "MeshTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static MeshTexture *_new(); // methods Ref get_base_texture() const; Vector2 get_image_size() const; Ref get_mesh() const; void set_base_texture(const Ref texture); void set_image_size(const Vector2 size); void set_mesh(const Ref mesh); }; } #endif