#ifndef GODOT_CPP_MESHINSTANCE2D_HPP #define GODOT_CPP_MESHINSTANCE2D_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class Mesh; class Texture; class MeshInstance2D : public Node2D { struct ___method_bindings { godot_method_bind *mb_get_mesh; godot_method_bind *mb_get_normal_map; godot_method_bind *mb_get_texture; godot_method_bind *mb_set_mesh; godot_method_bind *mb_set_normal_map; godot_method_bind *mb_set_texture; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "MeshInstance2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static MeshInstance2D *_new(); // methods Ref get_mesh() const; Ref get_normal_map() const; Ref get_texture() const; void set_mesh(const Ref mesh); void set_normal_map(const Ref normal_map); void set_texture(const Ref texture); }; } #endif