#ifndef GODOT_CPP_INPUTEVENTMOUSEMOTION_HPP #define GODOT_CPP_INPUTEVENTMOUSEMOTION_HPP #include #include #include #include #include "InputEventMouse.hpp" namespace godot { class InputEventMouseMotion : public InputEventMouse { struct ___method_bindings { godot_method_bind *mb_get_pressure; godot_method_bind *mb_get_relative; godot_method_bind *mb_get_speed; godot_method_bind *mb_get_tilt; godot_method_bind *mb_set_pressure; godot_method_bind *mb_set_relative; godot_method_bind *mb_set_speed; godot_method_bind *mb_set_tilt; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "InputEventMouseMotion"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static InputEventMouseMotion *_new(); // methods real_t get_pressure() const; Vector2 get_relative() const; Vector2 get_speed() const; Vector2 get_tilt() const; void set_pressure(const real_t pressure); void set_relative(const Vector2 relative); void set_speed(const Vector2 speed); void set_tilt(const Vector2 tilt); }; } #endif