#ifndef GODOT_CPP_INPUTEVENTMIDI_HPP #define GODOT_CPP_INPUTEVENTMIDI_HPP #include #include #include #include #include "InputEvent.hpp" namespace godot { class InputEventMIDI : public InputEvent { struct ___method_bindings { godot_method_bind *mb_get_channel; godot_method_bind *mb_get_controller_number; godot_method_bind *mb_get_controller_value; godot_method_bind *mb_get_instrument; godot_method_bind *mb_get_message; godot_method_bind *mb_get_pitch; godot_method_bind *mb_get_pressure; godot_method_bind *mb_get_velocity; godot_method_bind *mb_set_channel; godot_method_bind *mb_set_controller_number; godot_method_bind *mb_set_controller_value; godot_method_bind *mb_set_instrument; godot_method_bind *mb_set_message; godot_method_bind *mb_set_pitch; godot_method_bind *mb_set_pressure; godot_method_bind *mb_set_velocity; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "InputEventMIDI"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static InputEventMIDI *_new(); // methods int64_t get_channel() const; int64_t get_controller_number() const; int64_t get_controller_value() const; int64_t get_instrument() const; int64_t get_message() const; int64_t get_pitch() const; int64_t get_pressure() const; int64_t get_velocity() const; void set_channel(const int64_t channel); void set_controller_number(const int64_t controller_number); void set_controller_value(const int64_t controller_value); void set_instrument(const int64_t instrument); void set_message(const int64_t message); void set_pitch(const int64_t pitch); void set_pressure(const int64_t pressure); void set_velocity(const int64_t velocity); }; } #endif