#ifndef GODOT_CPP_HEIGHTMAPSHAPE_HPP #define GODOT_CPP_HEIGHTMAPSHAPE_HPP #include #include #include #include #include "Shape.hpp" namespace godot { class HeightMapShape : public Shape { struct ___method_bindings { godot_method_bind *mb_get_map_data; godot_method_bind *mb_get_map_depth; godot_method_bind *mb_get_map_width; godot_method_bind *mb_set_map_data; godot_method_bind *mb_set_map_depth; godot_method_bind *mb_set_map_width; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "HeightMapShape"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static HeightMapShape *_new(); // methods PoolRealArray get_map_data() const; int64_t get_map_depth() const; int64_t get_map_width() const; void set_map_data(const PoolRealArray data); void set_map_depth(const int64_t height); void set_map_width(const int64_t width); }; } #endif