#ifndef GODOT_CPP_GDSCRIPT_HPP #define GODOT_CPP_GDSCRIPT_HPP #include #include #include #include #include "Script.hpp" namespace godot { class GDScript : public Script { struct ___method_bindings { godot_method_bind *mb_get_as_byte_code; godot_method_bind *mb_new; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "GDScript"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static GDScript *_new(); // methods PoolByteArray get_as_byte_code() const; Variant new_(const Array& __var_args = Array()); template Variant new_(Args... args){ return new_(Array::make(args...)); } }; } #endif