#ifndef GODOT_CPP_FUNCREF_HPP #define GODOT_CPP_FUNCREF_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Object; class FuncRef : public Reference { struct ___method_bindings { godot_method_bind *mb_call_func; godot_method_bind *mb_call_funcv; godot_method_bind *mb_is_valid; godot_method_bind *mb_set_function; godot_method_bind *mb_set_instance; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "FuncRef"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants static FuncRef *_new(); // methods Variant call_func(const Array& __var_args = Array()); Variant call_funcv(const Array arg_array); bool is_valid() const; void set_function(const String name); void set_instance(const Object *instance); template Variant call_func(Args... args){ return call_func(Array::make(args...)); } }; } #endif