#ifndef GODOT_CPP_FONT_HPP #define GODOT_CPP_FONT_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class Font : public Resource { struct ___method_bindings { godot_method_bind *mb_draw; godot_method_bind *mb_draw_char; godot_method_bind *mb_get_ascent; godot_method_bind *mb_get_descent; godot_method_bind *mb_get_height; godot_method_bind *mb_get_string_size; godot_method_bind *mb_get_wordwrap_string_size; godot_method_bind *mb_has_outline; godot_method_bind *mb_is_distance_field_hint; godot_method_bind *mb_update_changes; }; static ___method_bindings ___mb; public: static void ___init_method_bindings(); static inline const char *___get_class_name() { return (const char *) "Font"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; } // enums // constants // methods void draw(const RID canvas_item, const Vector2 position, const String string, const Color modulate = Color(1,1,1,1), const int64_t clip_w = -1, const Color outline_modulate = Color(1,1,1,1)) const; real_t draw_char(const RID canvas_item, const Vector2 position, const int64_t _char, const int64_t next = -1, const Color modulate = Color(1,1,1,1), const bool outline = false) const; real_t get_ascent() const; real_t get_descent() const; real_t get_height() const; Vector2 get_string_size(const String string) const; Vector2 get_wordwrap_string_size(const String string, const real_t width) const; bool has_outline() const; bool is_distance_field_hint() const; void update_changes(); }; } #endif